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Kudzu
( 3)
Enchantment — Aura
Enchant land When enchanted land becomes tapped, destroy it. That land's controller may attach Kudzu to a land of their choice.
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Lady Orca
( 7)
Legendary Creature — Demon
(7/4)
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Lance
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has first strike.
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Land Equilibrium
( 4)
Enchantment
If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land.
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Land Tax
( 1)
Enchantment
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
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Land's Edge
( 3)
World Enchantment
Discard a card: If the discarded card was a land card, Land's Edge deals 2 damage to target player or planeswalker. Any player may activate this ability.
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Lesser Werewolf
( 4)
Creature — Werewolf
(2/4)
: If Lesser Werewolf's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by Lesser Werewolf. Activate only during the declare blockers step.
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Leviathan
( 9)
Creature — Leviathan
(10/10)
Trample Leviathan enters the battlefield tapped and doesn't untap during your untap step. At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan. Leviathan can't attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.)
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Ley Druid
( 3)
Creature — Human Druid
(1/1)
: Untap target land.
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Library of Alexandria
( 0)
Land
: Add . : Draw a card. Activate only if you have exactly seven cards in hand.
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Library of Leng
( 1)
Artifact
You have no maximum hand size. If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.
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Lich
( 4)
Enchantment
As Lich enters the battlefield, you lose life equal to your life total. You don't lose the game for having 0 or less life. If you would gain life, draw that many cards instead. Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game. When Lich is put into a graveyard from the battlefield, you lose the game.
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Life Chisel
( 4)
Artifact
Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. Activate only during your upkeep.
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Life Matrix
( 4)
Artifact
, : Put a matrix counter on target creature and that creature gains "Remove a matrix counter from this creature: Regenerate this creature." Activate only during your upkeep.
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Lifeblood
( 4)
Enchantment
Whenever a Mountain an opponent controls becomes tapped, you gain 1 life.
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Lifeforce
( 2)
Enchantment
: Counter target black spell.
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Lifelace
( 1)
Instant
Target spell or permanent becomes green. <I>(Mana symbols on that permanent remain unchanged.)</I>
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Lifetap
( 2)
Enchantment
Whenever a Forest an opponent controls becomes tapped, you gain 1 life.
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Lightning Bolt
( 1)
Instant
Lightning Bolt deals 3 damage to any target.
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Living Armor
( 4)
Artifact
, Sacrifice Living Armor: Put X +0/+1 counters on target creature, where X is that creature's mana value.
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Living Artifact
( 1)
Enchantment — Aura
Enchant artifact Whenever you're dealt damage, put that many vitality counters on Living Artifact. At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.
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Living Lands
( 4)
Enchantment
All Forests are 1/1 creatures that are still lands.
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Living Plane
( 4)
World Enchantment
All lands are 1/1 creatures that are still lands.
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Living Wall
( 4)
Artifact Creature — Wall
(0/6)
Defender (This creature can't attack.) : Regenerate Living Wall.
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Lord Magnus
( 6)
Legendary Creature — Human Druid
(4/3)
First strike Creatures with plainswalk can be blocked as though they didn't have plainswalk. Creatures with forestwalk can be blocked as though they didn't have forestwalk.
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Lord of Atlantis
( 2)
Creature — Merfolk
(2/2)
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
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Lord of the Pit
( 7)
Creature — Demon
(7/7)
Flying, trample At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.
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Lost Soul
( 3)
Creature — Spirit Minion
(2/1)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Lure
( 3)
Enchantment — Aura
Enchant creature All creatures able to block enchanted creature do so.
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Lurker
( 3)
Creature — Beast
(2/3)
Lurker can't be the target of spells unless it attacked or blocked this turn.
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Magical Hack
( 1)
Instant
Change the text of target spell or permanent by replacing all instances of one basic land type with another. <I>(For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)</I>
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Magnetic Mountain
( 3)
Enchantment
Blue creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay for each creature chosen this way. If the player does, untap those creatures.
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Mahamoti Djinn
( 6)
Creature — Djinn
(5/6)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Mana Clash
( 1)
Sorcery
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
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Mana Drain
( 2)
Instant
Counter target spell. At the beginning of your next main phase, add an amount of equal to that spell's mana value.
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Mana Flare
( 3)
Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
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Mana Matrix
( 6)
Artifact
Instant and enchantment spells you cast cost less to cast.
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Mana Short
( 3)
Instant
Tap all lands target player controls and that player loses all unspent mana.
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Mana Vault
( 1)
Artifact
Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay . If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. : Add .
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Mana Vortex
( 3)
Enchantment
When you cast this spell, counter it unless you sacrifice a land. At the beginning of each player's upkeep, that player sacrifices a land. When there are no lands on the battlefield, sacrifice Mana Vortex.
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Manabarbs
( 4)
Enchantment
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
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Marble Priest
( 5)
Artifact Creature — Cleric
(3/3)
All Walls able to block Marble Priest do so. Prevent all combat damage that would be dealt to Marble Priest by Walls.
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Marhault Elsdragon
( 6)
Legendary Creature — Elf Warrior
(4/6)
Rampage 1 <I>(Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)</I>
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Marsh Gas
( 1)
Instant
All creatures get -2/-0 until end of turn.
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Marsh Goblins
( 2)
Creature — Goblin
(1/1)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Marsh Viper
( 4)
Creature — Snake
(1/2)
Whenever Marsh Viper deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
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Martyr's Cry
( 2)
Sorcery
Exile all white creatures. For each creature exiled this way, its controller draws a card.
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Martyrs of Korlis
( 5)
Creature — Human
(1/6)
As long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead.
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Maze of Ith
( 0)
Land
: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
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Meekstone
( 1)
Artifact
Creatures with power 3 or greater don't untap during their controllers' untap steps.
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Merchant Ship
( 1)
Creature — Human
(0/2)
Merchant Ship can't attack unless defending player controls an Island. Whenever Merchant Ship attacks and isn't blocked, you gain 2 life. When you control no Islands, sacrifice Merchant Ship.
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Merfolk Assassin
( 2)
Creature — Merfolk Assassin
(1/2)
: Destroy target creature with islandwalk.
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Merseine
( 4)
Enchantment — Aura
Enchant creature Merseine enters the battlefield with three net counters on it. Enchanted creature doesn't untap during its controller's untap step if Merseine has a net counter on it. Pay enchanted creature's mana cost: Remove a net counter from Merseine. Only the controller of the enchanted creature may activate this ability.
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Mesa Pegasus
( 2)
Creature — Pegasus
(1/1)
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Metamorphosis
( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Add X mana of any one color, where X is 1 plus the sacrificed creature's mana value. Spend this mana only to cast creature spells.
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Mightstone
( 4)
Artifact
Attacking creatures get +1/+0.
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Mijae Djinn
( 3)
Creature — Djinn
(6/3)
Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it.
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Millstone
( 2)
Artifact
, : Target player mills two cards.
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Mind Bomb
( 1)
Sorcery
Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards they discarded this way.
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Mind Twist
( 1)
Sorcery
Target player discards X cards at random.
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Mindstab Thrull
( 3)
Creature — Thrull
(2/2)
Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
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Miracle Worker
( 1)
Creature — Human Cleric
(1/1)
: Destroy target Aura attached to a creature you control.
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Mirror Universe
( 6)
Artifact
, Sacrifice Mirror Universe: Exchange life totals with target opponent. Activate only during your upkeep.
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Mishra's Factory
( 0)
Land
: Add . : Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. : Target Assembly-Worker creature gets +1/+1 until end of turn.
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Mishra's War Machine
( 7)
Artifact Creature — Juggernaut
(5/5)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) At the beginning of your upkeep, Mishra's War Machine deals 3 damage to you unless you discard a card. If Mishra's War Machine deals damage to you this way, tap it.
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Moat
( 4)
Enchantment
Creatures without flying can't attack.
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Mold Demon
( 7)
Creature — Fungus Demon
(6/6)
When Mold Demon enters the battlefield, sacrifice it unless you sacrifice two Swamps.
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Morale
( 3)
Instant
Attacking creatures get +1/+1 until end of turn.
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Mountain Stronghold
( 0)
Land
Red legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Mountain Yeti
( 4)
Creature — Yeti
(3/3)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) Protection from white
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Murk Dwellers
( 4)
Creature — Zombie
(2/2)
Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.
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Nafs Asp
( 1)
Creature — Snake
(1/1)
Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of their next draw step unless they pay before that draw step.
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Nameless Race
( 4)
Creature
(*/*)
Trample As Nameless Race enters the battlefield, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards. Nameless Race's power and toughness are each equal to the life paid as it entered the battlefield.
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Natural Selection
( 1)
Instant
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
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Necrite
( 3)
Creature — Thrull
(2/2)
Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.
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Necropolis
( 5)
Artifact Creature — Wall
(0/1)
Defender (This creature can't attack.) Exile a creature card from your graveyard: Put X +0/+1 counters on Necropolis, where X is the exiled card's mana value.
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Nether Shadow
( 2)
Creature — Spirit
(1/1)
Haste At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.
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Nether Void
( 4)
World Enchantment
Whenever a player casts a spell, counter it unless that player pays .
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Nettling Imp
( 3)
Creature — Imp
(1/1)
: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only during an opponent's turn, before attackers are declared.
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Nevinyrral's Disk
( 4)
Artifact
Nevinyrral's Disk enters the battlefield tapped. , : Destroy all artifacts, creatures, and enchantments.
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